A downloadable game for Windows

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Regional Frontier is a turn-based 4X strategy prototype built around a hybrid gameplay structure: a large-scale world map for exploration and expansion, and a detailed isometric region view where the real decisions happen.

At the macro level, you manage territory, expansion, and long-term strategy. At the regional level, you directly control labor, production, buildings, and military presence on a tile-by-tile basis. Every system—economy, population, combat, and AI—is driven through a shared rules engine, so what you see in the UI is exactly what the simulation resolves at the end of each turn.

The game takes inspiration from classics like Deadlock: Planetary Conquest (for its 2.5D regional view) and Lords of the Realm II (for its focus on economy, land use, and supply constraints), while aiming for a more systemic and transparent simulation.

Key features

Hybrid map system

  • Fast, strategic world map for expansion and positioning
  • Detailed isometric region view for local decision-making

Deep economy and labor system

  • Assign population to buildings and terrain tasks
  • Balance food, morale, health, and production to avoid collapse
  • Every output is derived from the same underlying rules used in turn resolution

AI that plays by the same rules

  • No cheating—AI uses the same economy, costs, and combat systems as the player
  • Behavior driven by regional conditions, threat levels, and resource pressure

  • Turn-based combat and logistics
  • Movement, orders, and combat all consume action points
  • Supply, morale, and positioning matter as much as raw strength

Configurable gameplay

  • Editable `settings.json` allows tweaking runtime behavior, scenarios, and debug settings
  • Many systems are exposed and tunable for experimentation

Current state

This is an active prototype, not a finished game.

You should expect:

  • Bugs and rough edges
  • Incomplete or unbalanced features
  • UI/UX that is still evolving
  • Ongoing changes to AI behavior and game systems

That said, the core simulation is already functional and fairly deep, especially around economy, labor allocation, and AI decision-making.

Why release now?

The goal is to make the project playable early, gather feedback, and iterate on the systems that matter most—especially AI behavior, economic balance, and long-term strategic depth.

Download

This build is free to download and play. No installer—just extract the archive and run the executable.

Download

Download NowName your own price

Click download now to get access to the following files:

RegionalFrontier.zip 33 MB

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